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OUR TEAM

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Leo Vesely

Background

BSc graduate from Czechia, experience with both major middleware and game engines. 

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  • BSc Sound Engineering and Production at Birmingham City University

  • Implementation → FMOD, WWise, Unreal Engine, Unity

  • Sound design → Reaper

  • Interested in spatialisation and acoustics in game engines

  • Fighting game player, has an Ableton phase every 3-6 months

Dissertation ‘Assessing the impact of acoustic simulation on sound localisation within virtual environments’

Bespoke + reusable audio systems/scripts:

Global Game Jams

Research areas

Spatialisation and acoustics.
 

Joe Glencross

Background

-Musician from Carlisle with a degree in music from BIMM University Manchester

-Experience in a variety of studio settings from makeshift practice rooms renovations to Blueprint Studios

-Has worked with multiple other artists from band member collaborations to utilising session musicians

-Has played guitar for 15 years and can compose for various instruments

Live Performances

Research areas

Composition
Foley

 

Paul Shelley

Background

Freelance Technical Game Sound Designer with a violin making background and passion for accessibility in games.

Largely focused on Unreal and Wwise

Past work

Recording Sessions and Sound Instruments

Game Accessibility 

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Research areas

- Mixing and mastering
- Surround sound
- Accessibility

© 2024 Leeds Beckett MSc

Sounds still brighter, more ringing and space on a layer above the lead instrument And more forward

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