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Leo Vesely
Background
BSc graduate from Czechia, experience with both major middleware and game engines.
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BSc Sound Engineering and Production at Birmingham City University
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Implementation → FMOD, WWise, Unreal Engine, Unity
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Sound design → Reaper
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Interested in spatialisation and acoustics in game engines
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Fighting game player, has an Ableton phase every 3-6 months
Dissertation ‘Assessing the impact of acoustic simulation on sound localisation within virtual environments’



Bespoke + reusable audio systems/scripts:



Global Game Jams


Research areas
Spatialisation and acoustics.
Joe Glencross
Background
-Musician from Carlisle with a degree in music from BIMM University Manchester
-Experience in a variety of studio settings from makeshift practice rooms renovations to Blueprint Studios
-Has worked with multiple other artists from band member collaborations to utilising session musicians
-Has played guitar for 15 years and can compose for various instruments
Live Performances



Research areas
Composition
Foley
Paul Shelley
Background
Freelance Technical Game Sound Designer with a violin making background and passion for accessibility in games.
Largely focused on Unreal and Wwise
Past work

Recording Sessions and Sound Instruments

Game Accessibility



Research areas
- Mixing and mastering
- Surround sound
- Accessibility
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